So about a week ago my wonderful wife purchased me the latest video game title to splash onto the market, Spore. Although the game was announced over a year ago as the next big simulation franchise from the creative genius of Will Wright, and seemed to be receiving the praises from many a person I know as well as some good scores from online review sites, I admit I had my reservations.
Nevertheless I acquired it (by legal means this time, which is unusual for me). I was hesitant to just install it on my computers due to some discussions I’ve read concerning its use of nasty, nasty DRM software such as SecuROM. I’ve also read ill-reports of EA’s new method of controlling their software by limiting the number of installations possible from a single product key. This made me curious if there was an alternative.
So I did a little looking around and sure enough there was already a pirated image of the install disk that supposedly came without the DRM and without the install cap. This I downloaded and used to install on my gaming rig and laptop, being sure to include EA’s download manager so that I wouldn’t have go through the pain of manually keeping the game up to date and so that I could fully enjoy the benefits of Spore’s use of online shared content.
After a brief amount of setup and configuration I created a new game and entered the world as a small, single-celled organism equipped with a beak, a flagellum, and a pair of eyes. I admit the eyes were kinda silly, but they served to introduce me to the unique, almost cartoony, universe of spore. I quickly progressed through the cell stage, followed by the creature stage and arrived at the tribal stage with a feeling that I was finally getting the handle on this game; after all I was at the top of the food chain and was able to send any wobbly legged or googly eyed creature Maxis could throw at me running for their lives. Read More