So about a week ago my wonderful wife purchased me the latest video game title to splash onto the market, Spore. Although the game was announced over a year ago as the next big simulation franchise from the creative genius of Will Wright, and seemed to be receiving the praises from many a person I know as well as some good scores from online review sites, I admit I had my reservations.
Nevertheless I acquired it (by legal means this time, which is unusual for me). I was hesitant to just install it on my computers due to some discussions I’ve read concerning its use of nasty, nasty DRM software such as SecuROM. I’ve also read ill-reports of EA’s new method of controlling their software by limiting the number of installations possible from a single product key. This made me curious if there was an alternative.
So I did a little looking around and sure enough there was already a pirated image of the install disk that supposedly came without the DRM and without the install cap. This I downloaded and used to install on my gaming rig and laptop, being sure to include EA’s download manager so that I wouldn’t have go through the pain of manually keeping the game up to date and so that I could fully enjoy the benefits of Spore’s use of online shared content.
After a brief amount of setup and configuration I created a new game and entered the world as a small, single-celled organism equipped with a beak, a flagellum, and a pair of eyes. I admit the eyes were kinda silly, but they served to introduce me to the unique, almost cartoony, universe of spore. I quickly progressed through the cell stage, followed by the creature stage and arrived at the tribal stage with a feeling that I was finally getting the handle on this game; after all I was at the top of the food chain and was able to send any wobbly legged or googly eyed creature Maxis could throw at me running for their lives. » Read more: Spore, suprisingly entertaining